![]() Hours spent on the maps means that in spite of visibility issues, I know where my opponents will be coming from or hiding, and weapon changes are things I can adjust to readily. In this time span, I’ve done far better than I have in any previous Battlefield title after a year. This is something that I greatly enjoy about Battlefield V I’ve put in around 185 hours into Battlefield V over the past year, which is an incredible amount of time that reflects my enjoyment of the game despite its issues. That I’ve returned in spite of bad TTK, poor visibility and a relatively weak set of maps attests to what compels me to play Battlefield with Battlefield 1, the Road to Battlefield community missions encouraged me to experience the game more often, and having constant, weekly assignments was something that I returned to DICE as feedback. However, it’s not been all smooth sailing: DICE has also clearly not listened to community feedback, and their latest patch renders weapons ineffectual to the point of changing the fundamental core of gameplay.ĭuring the course of this past year, the Tides of War challenges were ultimately what compelled me to return weekly and complete each assignment despite the difficulties Battlefield V have presented. A year later, and with the introduction of the Pacific Theatre, DICE appears to have pulled off the impossible, having put out consistently good patches to improve the game. Battlefield V was in dire straits, and desperately needed a miracle to rectify. DICE would subsequently release content at a snail’s pace, and bugs negatively impacting performance soon cropped up, making the game quite unplayable for some. DICE did not instil confidence in the months that followed: the TTK was modified to the detriment of gameplay, making a responsive and rewarding shooting system feel weak, and only a single map was released. The progression system was limiting and limited, offering very little for players to unlock and forcing players to go out of their way to complete, which came at the expense of team play. There were only eight maps, and not all of these were always enjoyable to play on. The apparent time-to-death was far too short. However, good shooting alone does not make a game, and right from the start, I was plagued with visibility issues where cowardly players would exploit the visual aspects of the game to blend in to rubble and foliage to score easy kills. After putting in twelve hours over the space of two weeks, I gained a satisfactory measure of the game: the gunplay had indeed felt excellent, consistent and satisfying. I picked Battlefield V up a short ways after its original launch, undeterred by the marketing campaign having been thoroughly impressed with the gunplay seen during the alpha and beta testing, I entered the game with an open mind. NimitzĬoming out of the shadows of a botched launch marketing campaign, and then cursed by the most unfortunate combination of bad gameplay, poor mechanical decisions and a lack of launch content, the Battlefield V of a year ago handled dramatically differently. “The basic objectives and principles of war do not change.” –Fleet Admiral Chester W.
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